![]() It's a bleak acknowledgment on top of a bleak premise, and a few times, Far Cry 6 really gets close to having something interesting to say. The characters are aware that outside political influences, corporate interests, and those hungry for power are waiting in the wings for the shooting to stop. Yara had its revolution before, and then it had another one, before the one you've helped kick off lately-and nobody's life is materially better than it used to be except for the strongmen who take advantage. You spend a lot of time talking to Clara, the leader of your rebel group, who is pointed about the fact that the real war will start after Castillo is deposed, and she doesn't expect to live to see the better world she's hoping to create. That creates a whole lot of tonal whiplash and ultimately undermines what seems to be the point of Far Cry 6, which is that fighting an overarching evil is easy, but building a nation and maintaining justice is hard. Generally, though, they exist mostly for comic relief, to be quirky as they explain how you're helping them make napalm or joke around about their love for a particularly battle-hardened tank. Most of those characters just delight in the over-the-top warfare, and so the more pointed emotional moments Far Cry 6 tries to hit don't always really stick, although a few members of the cast are fleshed-out enough that when the war claims them in the narrative, you hate Castillo all the more for their loss. Returning Far Cry players will recognize the usual setup: A charismatic but obviously evil villain you love to hate (played brilliantly by Breaking Bad's Giancarlo Esposito), and a cast of wacky characters who assist you in taking him down. Outcasts forced to work in the Viviro fields are slaves who die from overwork or exposure to the Viviro poison, as well as fodder for medical experiments and victims of sadistic elites who murder them for sport. That setup basically acts to free you up to kill anybody with a military uniform, especially the Yaran leadership, who are known for their intense cruelty. Castillo got elected on the promise that Viviro would bring wealth back to Yara, but the reality is that he's hoarding all that wealth and that Viviro is made using a disastrously poisonous chemical that kills Yarans in droves. But the story steps away from the real-world country and its attendant politics by imagining it falling to a new, fascist leader, one who exploits the nation's "outcasts" (who seem to basically be political dissidents and anyone the regime doesn't like) for slave labor to produce cancer wonder drug Viviro. The Caribbean nation of Yara is based pretty plainly on real-world Cuba in terms of its history and situation-it suffered from years of colonial exploitation, it saw a big socialist revolution in the 1960s, and large swathes of the country have fallen into poverty thanks to decades of economic sanctions by the US. The framing conceit of Far Cry 6 is that you, Dani Rojas, are a super guerrilla fighter, perfectly suited to act as a near-one-person army in the battle to overthrow dictator Anton Castillo. ![]() There's a whole lot to do, plan for, and keep in mind at any given time, and a large portion of it can feel superfluous and overbearing at best, repetitive and dull at worst. While a lot of its ideas seem interesting on paper, in practice, they're easily ignored. In fact, the game is cluttered with systems, from base-building to weapon-modding to sending guerrilla teams on missions.īy clicking 'enter', you agree to GameSpot'sįar Cry 6 is overwhelmingly full of stuff. As revolutionary guerrilla Dani Rojas, all those options are available to you again in Far Cry 6-and more. Best of all, I can do it without thinking about all the other junk I'm lugging around-or worrying about that stupid crocodile catching someone's attention and blowing my cover.įar Cry games have long been gigantic open-world affairs, providing players with all sorts of things to do, from driving different vehicles to flying around with wingsuits to hunting animals to experiencing side missions. ![]() I know this because I've done it so many times already in countless bases just like this and it works exceedingly well. I'm going to pull out the suppressed rifle I got on the second mission of the game, complete with the first set of mods I made in the game's tutorial, and headshot each of the soldiers in turn until Far Cry 6 tells me I've successfully captured the base. But as I gaze out on the Yaran military base ahead of me, I know I'm not going to use any of those things. I have a missile launcher on my back, a flamethrower in my hand, a host of poison grenades and throwing knives, and a killer crocodile that attacks on demand.
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